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Age of empires 3 custom scenarios
Age of empires 3 custom scenarios












age of empires 3 custom scenarios

Objectives can be set within Custom Scenarios for the player or players to complete. Now that the army is created, it can be referenced by many Conditions and Effects when setting Triggers. This will save the army in the Current Armies list on the left of the Army Editor panel. From this window, type the name of the army in the top field, set the Player number and then select Create Army. Drag a selection box over all of the desired units then select Triggers from the toolbar and then select Army Editor. To create an army, first place all the desired units for the army using the Objects Panel - ensuring they are set to the desired Team in the Place As: field of the Place Objects panel to the left. This condition can be used to complete an objective. Their status can also inform other Triggers or Effects as various Conditions, for example: the Condition Army Is Dead is completed when a specific army is defeated. Armies can be created, destroyed or commanded through triggers. Creating ArmiesĪn Army is a group of units that are saved within the scenario and can be referenced when using triggers. Scroll the list to find the grouping that matches the desired Native Settlement.Ībove is the file Native Apache Village 1.xml. To place the settlements, select Load Built-in Grouping from the Edit menu. From this menu, use the radio buttons to toggle on/off Native Civilizations to add or remove them from the scenario. Select Native Settlement Manager from the Scenario menu. Placing Native Settlements for Trading Posts to be built on first requires the desired Native Civilizations to be enabled within the scenario. To set Trade Route Trading Post sites, search for "Socket Trade Route" in the Objects menu. First, the route can be mapped out using Place Trade Route from the Objects menu. Trade Routes must be set in a special way. Select the item from the list and place it on the map with Left-Click (LMB). To place this, select Objects then Place Objects or press the 'O' key. Setting AIĪI will require an 'AI Start' Object if they are set within the scenario and expected to behave as AI would in other scenarios. Once an object is placed, it can be inspected if selected by selecting Objects then Object Info from the menu. From here, Units, Buildings, Nature and other props can be browsed, selected and placed within the scenario. Placing Objects is where basically every asset can be found. The number of players is set in Scenario then Scenario Data. This can be useful for accessing visually unique units, such as the Reno or Hole in the Wall Gang units which would otherwise be unplayable.

age of empires 3 custom scenarios

In Player Data Civilization selection also includes Campaign-specific & Historical Battle Civilizations. Player Colour, Civilization, Name, Starting Resources, XP, Team and AI are set here. From this screen, the number of players is not set - but other details are. Player Details can be quickly modified in Scenario then Player Data. Save the scenario with File then Save.The map will also include Town Centers for each of the players set in the previous step. This method can be used for quickly setting up scenarios as the terrain and objects of the map will be included in the generation. Select Alaska from the first field and set 2 Players.From here, a base map can be generated using existing maps, and customised through seed & number of players. From File select New to open the New Scenario Menu.Note: Depending on the scenario, it may override some lobby settings. Scenarios can be loaded in Skirmish Lobbies, Multiplayer Lobbies and from the Main Menu Load screen. Custom Map creation is documented in a separate section of this guide. Note: While the Scenario Editor contains map-editing tools, it is not possible to create Custom Maps (Maps that can appear in the Custom Maps drop-down of Multiplayer and Skirmish lobbies). The Scenario Editor allows players to create the stories they wish to tell, using Age of Empires III: Definitive Edition's assets and mechanics as a tools that can be applied in almost any way.Īccess Scenario Editor from the Main Menu, Tools, Scenario Editor. A Scenario can be used for making scenarios, campaigns or testing units & strategies in simulated battles.














Age of empires 3 custom scenarios