

PLANTS VS ZOMBIES STAR WARS GAME HOW TO
Mastering when and how to use these is often the difference between winning and losing, and in Turf Takeover only the team that knows how to manage the battlefield with their abilities will win. You're still earning plenty of coins to spend in the sticker shop to unlock new amusing customisation options.Įvery character has three abilities each, all governed by a generous cooldown. There's a lot less pressure here than in a typical online shooter - perhaps it's the bright and breezy visual treatment (it's absolutely gorgeous by the way, and silky smooth at 60fps) - but death doesn't feel like you're letting your teammates down, and even losing isn't that deflating. Part of the joy of Garden Warfare 2 actually comes from experimenting with those classes. Don't forget about those Cacti and their long-range spikes, either. And you'll need a couple of Kernel Corns to drop air support on the enemy while you're in close. If you're the plants, then even attempting to capture a point without a health-buffing sunflower in your crew is suicide. Essentially, it's a game about pushing back an enemy frontline until you can reach their base, and taking that base over.

In Turf Takeover, though, you have to be more tactical. On the smaller modes, the characters with the most killing power tend to crush everything in their path. This is where Garden Warfare 2's character classes really come into play. The Backyard Battleground is rammed with secrets and amusing sight gags.Īgain, the star mode is Garden Warfare's map-spanning combination of Rush and Conquest, now rebranded Turf Takeover, as it encompasses its predecessor Gardens and Graveyards as well as Herbal Assault, where you now play as the plants looking to crush the zombies. Suburbination is Domination - three points to capture and hold - and welcome mat just lets new players jump in and play with each other while they learn the ropes. Gnome Bomb is essentially Search And Destroy, where both teams have to find little explosive gnomes,carry them to the enemy's base and protect them while they count down to their explosive demise. Vanquish and Vanquish Confirmed are standard Team Deathmatch, and Kill Confirmed.

This is now a 12 on 12 shooter, playing out across 12 maps (how very imperial), with the action taking place over a smattering of familiar modes. Now, in Garden Warfare 2 everything, as its own tagline says, is bigger, better. And it's strange that it came as a surprise this second time around, because PopCap already proved itself to be a high calibre purveyor of horticultural battle.

About 45 minutes in, three or four matches deep, it said 'hold on, this really is very good, isn't it? No, it really is good'. In both Garden Warfares, this inner voice said the same thing at pretty much the same time.
PLANTS VS ZOMBIES STAR WARS GAME PC
